![]() The fragment shader program that is being used to render the active material will then typically sample the material's texture(s) at the given coordinates and use the sampled data in its light calculations. When the geometry is being rendered, each location on its surface will be transformed to a corresponding location in the texture by transforming and interpolating the UV coordinates (texture coordinate) that have been set for the mesh's vertexes. For example, to create a cube map texture with 6 faces, use the CubeMapTexture type. While Texture itself always represents a 2D texture, other kinds of textures are available as well via subclasses of Texture. It can also be used to emulate other lighting effects, such as reflections. textures and bump maps (check out the help file if you are interested in custom textures you can very easily add them to your Element 3D object). Its use is typically to map onto / wrap around three-dimensional geometry to emulate additional detail which cannot be efficiently modelled in 3D. The Texture type in Qt Quick 3D represents a two-dimensional image. ![]() ![]() List of all members, including inherited membersĪ texture is technically any array of pixels (1D, 2D or 3D) and its related settings, such as minification and magnification filters, scaling and UV transformations.
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